{
  "$schema": "https://ui.shadcn.com/schema/registry-item.json",
  "name": "impact-wood-light-002",
  "type": "registry:block",
  "title": "Impact Wood Light 002",
  "author": "Kenney <https://kenney.nl>",
  "description": "A quick, light wood impact sound, useful for rapid feedback on minor UI elements or a fast-paced game action.",
  "files": [
    {
      "path": "registry/soundcn/sounds/impact-wood-light-002/impact-wood-light-002.ts",
      "content": "import type { SoundAsset } from \"@/lib/sound-types\";\n\nexport const impactWoodLight002Sound: SoundAsset = {\n  name: \"impact-wood-light-002\",\n  dataUri: \"data:audio/mpeg;base64,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\",\n  duration: 0.263,\n  format: \"mp3\",\n  license: \"CC0\",\n  author: \"Kenney\",\n};\n",
      "type": "registry:lib"
    },
    {
      "path": "registry/soundcn/lib/sound-types.ts",
      "content": "export interface SoundAsset {\r\n  /** Unique identifier for the sound */\r\n  name: string;\r\n  /** Base64-encoded data URI (data:audio/mpeg;base64,...) */\r\n  dataUri: string;\r\n  /** Duration in seconds */\r\n  duration: number;\r\n  /** Audio format */\r\n  format: \"mp3\" | \"wav\" | \"ogg\";\r\n  /** License identifier */\r\n  license: \"CC0\" | \"OGA-BY\" | \"MIT\";\r\n  /** Original author/creator */\r\n  author: string;\r\n}\r\n\r\nexport interface UseSoundOptions {\r\n  /** Volume level from 0 to 1. Default: 1 */\r\n  volume?: number;\r\n  /** Playback speed multiplier. Default: 1 */\r\n  playbackRate?: number;\r\n  /** If true, calling play() stops current playback first. Default: false */\r\n  interrupt?: boolean;\r\n  /** If false, play() does nothing. Useful for user preferences. Default: true */\r\n  soundEnabled?: boolean;\r\n  /** Called when playback starts */\r\n  onPlay?: () => void;\r\n  /** Called when playback ends naturally */\r\n  onEnd?: () => void;\r\n  /** Called when pause() is called */\r\n  onPause?: () => void;\r\n  /** Called when stop() is called */\r\n  onStop?: () => void;\r\n}\r\n\r\nexport type PlayFunction = (overrides?: {\r\n  volume?: number;\r\n  playbackRate?: number;\r\n}) => void;\r\n\r\nexport interface SoundControls {\r\n  stop: () => void;\r\n  pause: () => void;\r\n  isPlaying: boolean;\r\n  duration: number | null;\r\n  sound: SoundAsset;\r\n}\r\n\r\nexport type UseSoundReturn = readonly [PlayFunction, SoundControls];\r\n",
      "type": "registry:lib"
    },
    {
      "path": "registry/soundcn/lib/sound-engine.ts",
      "content": "let audioContext: AudioContext | null = null;\nconst bufferCache = new Map<string, AudioBuffer>();\n\nexport function getAudioContext(): AudioContext {\n  if (!audioContext) {\n    audioContext = new AudioContext();\n  }\n  return audioContext;\n}\n\nexport async function decodeAudioData(dataUri: string): Promise<AudioBuffer> {\n  const cached = bufferCache.get(dataUri);\n  if (cached) return cached;\n\n  const ctx = getAudioContext();\n  const base64 = dataUri.split(\",\")[1];\n  const binaryString = atob(base64);\n  const bytes = new Uint8Array(binaryString.length);\n  for (let i = 0; i < binaryString.length; i++) {\n    bytes[i] = binaryString.charCodeAt(i);\n  }\n\n  const audioBuffer = await ctx.decodeAudioData(bytes.buffer.slice(0));\n  bufferCache.set(dataUri, audioBuffer);\n  return audioBuffer;\n}\n\nexport interface PlaySoundOptions {\n  volume?: number;\n  playbackRate?: number;\n  onEnd?: () => void;\n}\n\nexport interface SoundPlayback {\n  stop: () => void;\n}\n\nexport async function playSound(\n  dataUri: string,\n  options: PlaySoundOptions = {}\n): Promise<SoundPlayback> {\n  const { volume = 1, playbackRate = 1, onEnd } = options;\n  const ctx = getAudioContext();\n  if (ctx.state === \"suspended\") {\n    await ctx.resume();\n  }\n\n  const buffer = await decodeAudioData(dataUri);\n  const source = ctx.createBufferSource();\n  const gain = ctx.createGain();\n\n  source.buffer = buffer;\n  source.playbackRate.value = playbackRate;\n  gain.gain.value = volume;\n\n  source.connect(gain);\n  gain.connect(ctx.destination);\n\n  source.onended = () => {\n    onEnd?.();\n  };\n\n  source.start(0);\n\n  return {\n    stop: () => {\n      try {\n        source.stop();\n      } catch {\n        // No-op if already stopped.\n      }\n    },\n  };\n}\n",
      "type": "registry:lib"
    }
  ],
  "meta": {
    "duration": 0.263,
    "format": "mp3",
    "sizeKb": 3,
    "license": "CC0",
    "tags": [
      "impact",
      "wood",
      "light",
      "002"
    ],
    "keywords": [
      "wood",
      "light",
      "impact",
      "quick",
      "rapid",
      "minor",
      "ui",
      "game",
      "action",
      "tap",
      "click",
      "feedback",
      "short",
      "crisp",
      "minimal",
      "soft",
      "positive",
      "nimble",
      "swift",
      "interaction",
      "brief"
    ]
  },
  "categories": [
    "impact"
  ]
}