{
  "$schema": "https://ui.shadcn.com/schema/registry-item.json",
  "name": "footstep-03",
  "type": "registry:block",
  "title": "Footstep 03",
  "author": "Kenney <https://kenney.nl>",
  "description": "A generic, light footstep sound, suitable for indicating movement, progress through steps, or character locomotion in an interactive environment.",
  "files": [
    {
      "path": "registry/soundcn/sounds/footstep-03/footstep-03.ts",
      "content": "import type { SoundAsset } from \"@/lib/sound-types\";\n\nexport const footstep03Sound: SoundAsset = {\n  name: \"footstep-03\",\n  dataUri: \"data:audio/mpeg;base64,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\",\n  duration: 0.269,\n  format: \"mp3\",\n  license: \"CC0\",\n  author: \"Kenney\",\n};\n",
      "type": "registry:lib"
    },
    {
      "path": "registry/soundcn/lib/sound-types.ts",
      "content": "export interface SoundAsset {\r\n  /** Unique identifier for the sound */\r\n  name: string;\r\n  /** Base64-encoded data URI (data:audio/mpeg;base64,...) */\r\n  dataUri: string;\r\n  /** Duration in seconds */\r\n  duration: number;\r\n  /** Audio format */\r\n  format: \"mp3\" | \"wav\" | \"ogg\";\r\n  /** License identifier */\r\n  license: \"CC0\" | \"OGA-BY\" | \"MIT\";\r\n  /** Original author/creator */\r\n  author: string;\r\n}\r\n\r\nexport interface UseSoundOptions {\r\n  /** Volume level from 0 to 1. Default: 1 */\r\n  volume?: number;\r\n  /** Playback speed multiplier. Default: 1 */\r\n  playbackRate?: number;\r\n  /** If true, calling play() stops current playback first. Default: false */\r\n  interrupt?: boolean;\r\n  /** If false, play() does nothing. Useful for user preferences. Default: true */\r\n  soundEnabled?: boolean;\r\n  /** Called when playback starts */\r\n  onPlay?: () => void;\r\n  /** Called when playback ends naturally */\r\n  onEnd?: () => void;\r\n  /** Called when pause() is called */\r\n  onPause?: () => void;\r\n  /** Called when stop() is called */\r\n  onStop?: () => void;\r\n}\r\n\r\nexport type PlayFunction = (overrides?: {\r\n  volume?: number;\r\n  playbackRate?: number;\r\n}) => void;\r\n\r\nexport interface SoundControls {\r\n  stop: () => void;\r\n  pause: () => void;\r\n  isPlaying: boolean;\r\n  duration: number | null;\r\n  sound: SoundAsset;\r\n}\r\n\r\nexport type UseSoundReturn = readonly [PlayFunction, SoundControls];\r\n",
      "type": "registry:lib"
    },
    {
      "path": "registry/soundcn/lib/sound-engine.ts",
      "content": "let audioContext: AudioContext | null = null;\nconst bufferCache = new Map<string, AudioBuffer>();\n\nexport function getAudioContext(): AudioContext {\n  if (!audioContext) {\n    audioContext = new AudioContext();\n  }\n  return audioContext;\n}\n\nexport async function decodeAudioData(dataUri: string): Promise<AudioBuffer> {\n  const cached = bufferCache.get(dataUri);\n  if (cached) return cached;\n\n  const ctx = getAudioContext();\n  const base64 = dataUri.split(\",\")[1];\n  const binaryString = atob(base64);\n  const bytes = new Uint8Array(binaryString.length);\n  for (let i = 0; i < binaryString.length; i++) {\n    bytes[i] = binaryString.charCodeAt(i);\n  }\n\n  const audioBuffer = await ctx.decodeAudioData(bytes.buffer.slice(0));\n  bufferCache.set(dataUri, audioBuffer);\n  return audioBuffer;\n}\n\nexport interface PlaySoundOptions {\n  volume?: number;\n  playbackRate?: number;\n  onEnd?: () => void;\n}\n\nexport interface SoundPlayback {\n  stop: () => void;\n}\n\nexport async function playSound(\n  dataUri: string,\n  options: PlaySoundOptions = {}\n): Promise<SoundPlayback> {\n  const { volume = 1, playbackRate = 1, onEnd } = options;\n  const ctx = getAudioContext();\n  if (ctx.state === \"suspended\") {\n    await ctx.resume();\n  }\n\n  const buffer = await decodeAudioData(dataUri);\n  const source = ctx.createBufferSource();\n  const gain = ctx.createGain();\n\n  source.buffer = buffer;\n  source.playbackRate.value = playbackRate;\n  gain.gain.value = volume;\n\n  source.connect(gain);\n  gain.connect(ctx.destination);\n\n  source.onended = () => {\n    onEnd?.();\n  };\n\n  source.start(0);\n\n  return {\n    stop: () => {\n      try {\n        source.stop();\n      } catch {\n        // No-op if already stopped.\n      }\n    },\n  };\n}\n",
      "type": "registry:lib"
    }
  ],
  "meta": {
    "duration": 0.269,
    "format": "mp3",
    "sizeKb": 3,
    "license": "CC0",
    "tags": [
      "footstep",
      "03"
    ],
    "keywords": [
      "footstep",
      "movement",
      "progress",
      "step",
      "walk",
      "traverse",
      "character",
      "game sound",
      "locomotion",
      "subtle",
      "short",
      "interactive",
      "event",
      "navigation",
      "user action",
      "sequence",
      "light",
      "stride",
      "advance",
      "discrete"
    ]
  },
  "categories": [
    "footstep"
  ]
}