{
  "$schema": "https://ui.shadcn.com/schema/registry-item.json",
  "name": "footstep-01",
  "type": "registry:block",
  "title": "Footstep 01",
  "author": "Kenney <https://kenney.nl>",
  "description": "A generic, light footstep sound, suitable for indicating movement, progress through steps, or character locomotion in an interactive environment.",
  "files": [
    {
      "path": "registry/soundcn/sounds/footstep-01/footstep-01.ts",
      "content": "import type { SoundAsset } from \"@/lib/sound-types\";\n\nexport const footstep01Sound: SoundAsset = {\n  name: \"footstep-01\",\n  dataUri: \"data:audio/mpeg;base64,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\",\n  duration: 0.282,\n  format: \"mp3\",\n  license: \"CC0\",\n  author: \"Kenney\",\n};\n",
      "type": "registry:lib"
    },
    {
      "path": "registry/soundcn/lib/sound-types.ts",
      "content": "export interface SoundAsset {\r\n  /** Unique identifier for the sound */\r\n  name: string;\r\n  /** Base64-encoded data URI (data:audio/mpeg;base64,...) */\r\n  dataUri: string;\r\n  /** Duration in seconds */\r\n  duration: number;\r\n  /** Audio format */\r\n  format: \"mp3\" | \"wav\" | \"ogg\";\r\n  /** License identifier */\r\n  license: \"CC0\" | \"OGA-BY\" | \"MIT\";\r\n  /** Original author/creator */\r\n  author: string;\r\n}\r\n\r\nexport interface UseSoundOptions {\r\n  /** Volume level from 0 to 1. Default: 1 */\r\n  volume?: number;\r\n  /** Playback speed multiplier. Default: 1 */\r\n  playbackRate?: number;\r\n  /** If true, calling play() stops current playback first. Default: false */\r\n  interrupt?: boolean;\r\n  /** If false, play() does nothing. Useful for user preferences. Default: true */\r\n  soundEnabled?: boolean;\r\n  /** Called when playback starts */\r\n  onPlay?: () => void;\r\n  /** Called when playback ends naturally */\r\n  onEnd?: () => void;\r\n  /** Called when pause() is called */\r\n  onPause?: () => void;\r\n  /** Called when stop() is called */\r\n  onStop?: () => void;\r\n}\r\n\r\nexport type PlayFunction = (overrides?: {\r\n  volume?: number;\r\n  playbackRate?: number;\r\n}) => void;\r\n\r\nexport interface SoundControls {\r\n  stop: () => void;\r\n  pause: () => void;\r\n  isPlaying: boolean;\r\n  duration: number | null;\r\n  sound: SoundAsset;\r\n}\r\n\r\nexport type UseSoundReturn = readonly [PlayFunction, SoundControls];\r\n",
      "type": "registry:lib"
    },
    {
      "path": "registry/soundcn/lib/sound-engine.ts",
      "content": "let audioContext: AudioContext | null = null;\nconst bufferCache = new Map<string, AudioBuffer>();\n\nexport function getAudioContext(): AudioContext {\n  if (!audioContext) {\n    audioContext = new AudioContext();\n  }\n  return audioContext;\n}\n\nexport async function decodeAudioData(dataUri: string): Promise<AudioBuffer> {\n  const cached = bufferCache.get(dataUri);\n  if (cached) return cached;\n\n  const ctx = getAudioContext();\n  const base64 = dataUri.split(\",\")[1];\n  const binaryString = atob(base64);\n  const bytes = new Uint8Array(binaryString.length);\n  for (let i = 0; i < binaryString.length; i++) {\n    bytes[i] = binaryString.charCodeAt(i);\n  }\n\n  const audioBuffer = await ctx.decodeAudioData(bytes.buffer.slice(0));\n  bufferCache.set(dataUri, audioBuffer);\n  return audioBuffer;\n}\n\nexport interface PlaySoundOptions {\n  volume?: number;\n  playbackRate?: number;\n  onEnd?: () => void;\n}\n\nexport interface SoundPlayback {\n  stop: () => void;\n}\n\nexport async function playSound(\n  dataUri: string,\n  options: PlaySoundOptions = {}\n): Promise<SoundPlayback> {\n  const { volume = 1, playbackRate = 1, onEnd } = options;\n  const ctx = getAudioContext();\n  if (ctx.state === \"suspended\") {\n    await ctx.resume();\n  }\n\n  const buffer = await decodeAudioData(dataUri);\n  const source = ctx.createBufferSource();\n  const gain = ctx.createGain();\n\n  source.buffer = buffer;\n  source.playbackRate.value = playbackRate;\n  gain.gain.value = volume;\n\n  source.connect(gain);\n  gain.connect(ctx.destination);\n\n  source.onended = () => {\n    onEnd?.();\n  };\n\n  source.start(0);\n\n  return {\n    stop: () => {\n      try {\n        source.stop();\n      } catch {\n        // No-op if already stopped.\n      }\n    },\n  };\n}\n",
      "type": "registry:lib"
    }
  ],
  "meta": {
    "duration": 0.282,
    "format": "mp3",
    "sizeKb": 3,
    "license": "CC0",
    "tags": [
      "footstep",
      "01"
    ],
    "keywords": [
      "footstep",
      "movement",
      "progress",
      "step",
      "walk",
      "traverse",
      "character",
      "game sound",
      "locomotion",
      "subtle",
      "short",
      "interactive",
      "event",
      "navigation",
      "user action",
      "sequence",
      "light",
      "stride",
      "advance",
      "discrete"
    ]
  },
  "categories": [
    "footstep"
  ]
}