{
  "$schema": "https://ui.shadcn.com/schema/registry-item.json",
  "name": "click-8bit",
  "type": "registry:block",
  "title": "Click 8-Bit",
  "author": "Kenney <https://kenney.nl>",
  "description": "A short, retro-style digital click sound, perfect for actions in a vintage game or pixel-art UI.",
  "files": [
    {
      "path": "registry/soundcn/sounds/click-8bit/click-8bit.ts",
      "content": "import type { SoundAsset } from \"@/lib/sound-types\";\n\nexport const click8bitSound: SoundAsset = {\n  name: \"click-8bit\",\n  dataUri: \"data:audio/mpeg;base64,SUQzBAAAAAAAIlRTU0UAAAAOAAADTGF2ZjYyLjMuMTAwAAAAAAAAAAAAAAD/+1DAAAAAAAAAAAAAAAAAAAAAAABJbmZvAAAADwAAAAUAAATkAFVVVVVVVVVVVVVVVVVVVVVVVVV/f39/f39/f39/f39/f39/f39/f6qqqqqqqqqqqqqqqqqqqqqqqqqq1dXV1dXV1dXV1dXV1dXV1dXV1dX//////////////////////////wAAAABMYXZjNjIuMTEAAAAAAAAAAAAAAAAkBJYAAAAAAAAE5KTaoHEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA//tQxAAABbwDR1QBgAIHJ6z/HoAAAHCQkkpWUTh9QYsBAEIIOh8EOXB9/WD4Pg474nB/4Pg+f/B9//0CD+DgY//4PqJS7MssrM5Go2GUa3x/T6BKIB1zmItkHTZ3F6O4KHO3u5wSxeBYdRQ0FBgVgkUDpWAQMSOWLMDQKAFDKnNTHIWjnsC97eb/mKSnDynMo+mROLri+w8dGFAaGXe88T1L0n+xhAwUSt7r+uXb51lI7/7aKFKxcPIU1qUXgQ/sl2lDkDpE2W3ZNgtJFMhpNv/7UsQFgAvAz4e4xAARfK0qc55QABoRgivj867yDYMj87Qz/i4jLJJAmAIh7QYQI1LDeCkHjaGjpho91GIL8PdbfhBJuPN6tP//L/af690+v/gaxKVBv+p5wa6UF8X/esPLC3WGDQbpDe+sQAICuMEekyE8W44i5RyWm6QldOa6YluR+UVCIdoHh5DDB6GdwVhNSpDqD0FSqx2PxZzOilKZ6IcodohrZaPv9bWTLXeyFUn//Ja3a7f9DTPVrL/+Wr+o5Rwr6gLVNamXlhIQAv8a//tSxASAi1lvTcYYTUFpkqbs8w2oj0fSkuAWOoWlQdgqPlQ1G4oWN+GnYlBNGSl865isSlmLM1mzLTQzrQM6NlRaO8hurI+aj7SoVKvbMhyEMP//gis5S+pW/5S/crf/zUf1Wo13qDs1iIAgTBtmChsh6j0KZDzjViKTqfQmcAKIomJLUWib8LllGtZ25tVerkUjpAmjutEhhUQ+kxw6FJkRENvrHIETC44DpURJEamRyg01uKXs4aoPMH7KOleq16oW2TVkLCABKN3EU5VHptj/+1LEB4BLTJ01jDBnAYoiphGGDDgrbigfS62uHomlswGp1Uhrwo0RjIkVsaLCyNwFWwoM4hZf1bNm9hJFzi0SK2mGscVSk64LEzLQ24VpL1HRLDeTvG5FM05rLoz9Zb2ixuyIAik4IEzsalA6AgeEsph+bE8eyckQTl5eX6DcMOGKsddNAmrAj24ZaoftnD2hWt0vtlUgcwrEQI8jiG0ZjOk6GVKTlvdPP3NJVng76mKZPAm61iyho8ZuAja3L58a5tMAJKEAWAGaGCTknJooaP/7UsQHA8mYSydnsMTAAAA0gAAABB0mu2+piYhKASIKSJVv5qM0SSqvOHYDR4RP4iKnc6RErrRLDpIq4RA0eESg78Qz0FdYKulh4Kh0lq/8kV/4aUxBTUUzLjEwMFVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV\",\n  duration: 0.091,\n  format: \"mp3\",\n  license: \"CC0\",\n  author: \"Kenney\",\n};\n",
      "type": "registry:lib"
    },
    {
      "path": "registry/soundcn/lib/sound-types.ts",
      "content": "export interface SoundAsset {\r\n  /** Unique identifier for the sound */\r\n  name: string;\r\n  /** Base64-encoded data URI (data:audio/mpeg;base64,...) */\r\n  dataUri: string;\r\n  /** Duration in seconds */\r\n  duration: number;\r\n  /** Audio format */\r\n  format: \"mp3\" | \"wav\" | \"ogg\";\r\n  /** License identifier */\r\n  license: \"CC0\" | \"OGA-BY\" | \"MIT\";\r\n  /** Original author/creator */\r\n  author: string;\r\n}\r\n\r\nexport interface UseSoundOptions {\r\n  /** Volume level from 0 to 1. Default: 1 */\r\n  volume?: number;\r\n  /** Playback speed multiplier. Default: 1 */\r\n  playbackRate?: number;\r\n  /** If true, calling play() stops current playback first. Default: false */\r\n  interrupt?: boolean;\r\n  /** If false, play() does nothing. Useful for user preferences. Default: true */\r\n  soundEnabled?: boolean;\r\n  /** Called when playback starts */\r\n  onPlay?: () => void;\r\n  /** Called when playback ends naturally */\r\n  onEnd?: () => void;\r\n  /** Called when pause() is called */\r\n  onPause?: () => void;\r\n  /** Called when stop() is called */\r\n  onStop?: () => void;\r\n}\r\n\r\nexport type PlayFunction = (overrides?: {\r\n  volume?: number;\r\n  playbackRate?: number;\r\n}) => void;\r\n\r\nexport interface SoundControls {\r\n  stop: () => void;\r\n  pause: () => void;\r\n  isPlaying: boolean;\r\n  duration: number | null;\r\n  sound: SoundAsset;\r\n}\r\n\r\nexport type UseSoundReturn = readonly [PlayFunction, SoundControls];\r\n",
      "type": "registry:lib"
    },
    {
      "path": "registry/soundcn/lib/sound-engine.ts",
      "content": "let audioContext: AudioContext | null = null;\nconst bufferCache = new Map<string, AudioBuffer>();\n\nexport function getAudioContext(): AudioContext {\n  if (!audioContext) {\n    audioContext = new AudioContext();\n  }\n  return audioContext;\n}\n\nexport async function decodeAudioData(dataUri: string): Promise<AudioBuffer> {\n  const cached = bufferCache.get(dataUri);\n  if (cached) return cached;\n\n  const ctx = getAudioContext();\n  const base64 = dataUri.split(\",\")[1];\n  const binaryString = atob(base64);\n  const bytes = new Uint8Array(binaryString.length);\n  for (let i = 0; i < binaryString.length; i++) {\n    bytes[i] = binaryString.charCodeAt(i);\n  }\n\n  const audioBuffer = await ctx.decodeAudioData(bytes.buffer.slice(0));\n  bufferCache.set(dataUri, audioBuffer);\n  return audioBuffer;\n}\n\nexport interface PlaySoundOptions {\n  volume?: number;\n  playbackRate?: number;\n  onEnd?: () => void;\n}\n\nexport interface SoundPlayback {\n  stop: () => void;\n}\n\nexport async function playSound(\n  dataUri: string,\n  options: PlaySoundOptions = {}\n): Promise<SoundPlayback> {\n  const { volume = 1, playbackRate = 1, onEnd } = options;\n  const ctx = getAudioContext();\n  if (ctx.state === \"suspended\") {\n    await ctx.resume();\n  }\n\n  const buffer = await decodeAudioData(dataUri);\n  const source = ctx.createBufferSource();\n  const gain = ctx.createGain();\n\n  source.buffer = buffer;\n  source.playbackRate.value = playbackRate;\n  gain.gain.value = volume;\n\n  source.connect(gain);\n  gain.connect(ctx.destination);\n\n  source.onended = () => {\n    onEnd?.();\n  };\n\n  source.start(0);\n\n  return {\n    stop: () => {\n      try {\n        source.stop();\n      } catch {\n        // No-op if already stopped.\n      }\n    },\n  };\n}\n",
      "type": "registry:lib"
    }
  ],
  "meta": {
    "duration": 0.091,
    "format": "mp3",
    "sizeKb": 1,
    "license": "CC0",
    "tags": [
      "click",
      "button",
      "8-bit",
      "retro",
      "ui"
    ],
    "keywords": [
      "click",
      "tap",
      "press",
      "button",
      "activate",
      "select",
      "retro",
      "8-bit",
      "digital",
      "game",
      "ui",
      "menu",
      "confirm",
      "short",
      "crisp",
      "playful",
      "chiptune",
      "pixel",
      "action"
    ]
  },
  "categories": [
    "click",
    "8-bit",
    "ui"
  ]
}