{
  "$schema": "https://ui.shadcn.com/schema/registry-item.json",
  "name": "chips-stack-4",
  "type": "registry:block",
  "title": "Chips Stack 4",
  "author": "Kenney <https://kenney.nl>",
  "description": "A clean, quick sound of chips stacking, useful for general item accumulation, a simple counter update, or a basic game stacking mechanic.",
  "files": [
    {
      "path": "registry/soundcn/sounds/chips-stack-4/chips-stack-4.ts",
      "content": "import type { SoundAsset } from \"@/lib/sound-types\";\n\nexport const chipsStack4Sound: SoundAsset = {\n  name: \"chips-stack-4\",\n  dataUri: \"data:audio/mpeg;base64,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\",\n  duration: 0.227,\n  format: \"mp3\",\n  license: \"CC0\",\n  author: \"Kenney\",\n};\n",
      "type": "registry:lib"
    },
    {
      "path": "registry/soundcn/lib/sound-types.ts",
      "content": "export interface SoundAsset {\r\n  /** Unique identifier for the sound */\r\n  name: string;\r\n  /** Base64-encoded data URI (data:audio/mpeg;base64,...) */\r\n  dataUri: string;\r\n  /** Duration in seconds */\r\n  duration: number;\r\n  /** Audio format */\r\n  format: \"mp3\" | \"wav\" | \"ogg\";\r\n  /** License identifier */\r\n  license: \"CC0\" | \"OGA-BY\" | \"MIT\";\r\n  /** Original author/creator */\r\n  author: string;\r\n}\r\n\r\nexport interface UseSoundOptions {\r\n  /** Volume level from 0 to 1. Default: 1 */\r\n  volume?: number;\r\n  /** Playback speed multiplier. Default: 1 */\r\n  playbackRate?: number;\r\n  /** If true, calling play() stops current playback first. Default: false */\r\n  interrupt?: boolean;\r\n  /** If false, play() does nothing. Useful for user preferences. Default: true */\r\n  soundEnabled?: boolean;\r\n  /** Called when playback starts */\r\n  onPlay?: () => void;\r\n  /** Called when playback ends naturally */\r\n  onEnd?: () => void;\r\n  /** Called when pause() is called */\r\n  onPause?: () => void;\r\n  /** Called when stop() is called */\r\n  onStop?: () => void;\r\n}\r\n\r\nexport type PlayFunction = (overrides?: {\r\n  volume?: number;\r\n  playbackRate?: number;\r\n}) => void;\r\n\r\nexport interface SoundControls {\r\n  stop: () => void;\r\n  pause: () => void;\r\n  isPlaying: boolean;\r\n  duration: number | null;\r\n  sound: SoundAsset;\r\n}\r\n\r\nexport type UseSoundReturn = readonly [PlayFunction, SoundControls];\r\n",
      "type": "registry:lib"
    },
    {
      "path": "registry/soundcn/lib/sound-engine.ts",
      "content": "let audioContext: AudioContext | null = null;\nconst bufferCache = new Map<string, AudioBuffer>();\n\nexport function getAudioContext(): AudioContext {\n  if (!audioContext) {\n    audioContext = new AudioContext();\n  }\n  return audioContext;\n}\n\nexport async function decodeAudioData(dataUri: string): Promise<AudioBuffer> {\n  const cached = bufferCache.get(dataUri);\n  if (cached) return cached;\n\n  const ctx = getAudioContext();\n  const base64 = dataUri.split(\",\")[1];\n  const binaryString = atob(base64);\n  const bytes = new Uint8Array(binaryString.length);\n  for (let i = 0; i < binaryString.length; i++) {\n    bytes[i] = binaryString.charCodeAt(i);\n  }\n\n  const audioBuffer = await ctx.decodeAudioData(bytes.buffer.slice(0));\n  bufferCache.set(dataUri, audioBuffer);\n  return audioBuffer;\n}\n\nexport interface PlaySoundOptions {\n  volume?: number;\n  playbackRate?: number;\n  onEnd?: () => void;\n}\n\nexport interface SoundPlayback {\n  stop: () => void;\n}\n\nexport async function playSound(\n  dataUri: string,\n  options: PlaySoundOptions = {}\n): Promise<SoundPlayback> {\n  const { volume = 1, playbackRate = 1, onEnd } = options;\n  const ctx = getAudioContext();\n  if (ctx.state === \"suspended\") {\n    await ctx.resume();\n  }\n\n  const buffer = await decodeAudioData(dataUri);\n  const source = ctx.createBufferSource();\n  const gain = ctx.createGain();\n\n  source.buffer = buffer;\n  source.playbackRate.value = playbackRate;\n  gain.gain.value = volume;\n\n  source.connect(gain);\n  gain.connect(ctx.destination);\n\n  source.onended = () => {\n    onEnd?.();\n  };\n\n  source.start(0);\n\n  return {\n    stop: () => {\n      try {\n        source.stop();\n      } catch {\n        // No-op if already stopped.\n      }\n    },\n  };\n}\n",
      "type": "registry:lib"
    }
  ],
  "meta": {
    "duration": 0.227,
    "format": "mp3",
    "sizeKb": 2,
    "license": "CC0",
    "tags": [
      "chips",
      "stack",
      "4"
    ],
    "keywords": [
      "item accumulation",
      "counter update",
      "stacking",
      "game ui",
      "ui action",
      "confirm",
      "clean",
      "quick",
      "game",
      "token",
      "counter",
      "pile",
      "short",
      "precise",
      "build",
      "collect",
      "organize",
      "positive",
      "basic"
    ]
  },
  "categories": [
    "chips"
  ]
}