{
  "$schema": "https://ui.shadcn.com/schema/registry-item.json",
  "name": "chips-stack-1",
  "type": "registry:block",
  "title": "Chips Stack 1",
  "author": "Kenney <https://kenney.nl>",
  "description": "A crisp, quick sound of chips stacking, ideal for confirming a single item added to a pile, a small increment in a counter, or a game piece stacking.",
  "files": [
    {
      "path": "registry/soundcn/sounds/chips-stack-1/chips-stack-1.ts",
      "content": "import type { SoundAsset } from \"@/lib/sound-types\";\n\nexport const chipsStack1Sound: SoundAsset = {\n  name: \"chips-stack-1\",\n  dataUri: \"data:audio/mpeg;base64,SUQzBAAAAAAAIlRTU0UAAAAOAAADTGF2ZjYyLjMuMTAwAAAAAAAAAAAAAAD/+1DAAAAAAAAAAAAAAAAAAAAAAABJbmZvAAAADwAAAAwAAAqbACcnJycnJycnOjo6Ojo6OjpOTk5OTk5OTmJiYmJiYmJiYnZ2dnZ2dnZ2iYmJiYmJiYmdnZ2dnZ2dnZ2xsbGxsbGxscTExMTExMTE2NjY2NjY2NjY7Ozs7Ozs7Oz//////////wAAAABMYXZjNjIuMTEAAAAAAAAAAAAAAAAkAroAAAAAAAAKm6xFBYIAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA//tQxAAACFANIsMIQAFykSVw8wnYCi0iFDAcWHcIGAcEBwQCcEKw/UGMH3iBMus+IOCCYIYnB+UBPyhy+tYPn6jmXD9wY/1HDgPg4MBBxAvy4Ph8vOVe0RyDNxsqAAdJlkeTgwpDgXJcI+Osp0/l22sCYOWmEmnpJtDRJ7MZUFDM3Wc6PFmbmvTMHLkJEOh0RXjAXCjTQUY2dY1LWkQwIgogeX2ipB7klADSq59i312iF2j3qgZFW0SwAAEyUenvn3DSsYg7OOLDIYSLgAAMSP/7UsQNgEwlDyeMGGtBh6hkYPSMsBl6kUBWkzIslLSCds1Zl06S6ctL6SqV6ZfHymelRzMtdjIlMkcy6ZXLyIzThMCrH77u+pjdDjBGlBV4KbWJTXDewstvczSAgwlBsjUEkPApVCRnEDzqEYNDRoqJpMIp1HCYsUHwZqwjHGxDbOBggwPuzgz/KC3888sd/n2qZP9SNIxCiPhcUmL4WV6QszMvhbDV7dtO2cEpDnnfoYjQyG1BBh+xhNHArgQom0AQCpHOh5iqlSOk6QdcKdTq//tSxAoATGk7JWeYbsGIMGSinlAA9RKlFbYg+YBml5UWViirArfyxVgCogVgZ+9DGmRAzL1JYeZS5dUNvO6zza5F7vGz+F4peF3VDkVT+xqOzbEsKGfllfsMc9JS5R4jnWSPa4Lq4EDDEMHG5k0QldIQ9UeILmjqzKNnAjgUBxUcRGFBgk53I4ozC5SVHiBls5ZeKqy1bmZejoix7GNPLdFMYQFSrR2uxLeIIg0xBh1oqUQtM9lqTd7rRTf/26z6u/x1xT/jKnLbJbZbZbbZa5H/+1LEBQALwL9TuPQAEW4UMr8SsALIoGA5I4zJAXiEvsQWOrut9zx9ok2WIVb1jaCAsxKhPJF7HrVJ0OmulFzxc96q1i+3S/6AgHcc8/UcRFHnpYa2MY2lQAQ6xd6frHJScT//0QikMAO2eme4h2aFZkTpwGAxGp0MGDHnIk4rrXLogwMUCYbPsPOpZY0HY25OJq5ocqXvb7VR0Ik8CQ7zzN7a+kz6b////dn3g4c5uoQOdcDPXfqADnVfFCk+BHHJx3/+6uuNrbl4aNkAAIb5Af/7UsQGAAv82XX88YABcxUtPMSNUApFExo1DELL7HMl8pUafzkrk8JUBEghQqbUBL5r+bMaxfWqqhZ/P2Uqqqvs0jMBCvmftqGZm8qrMzMBAQEwifyNuVBWT4NBr+JXywNDwVBUFXCUNZF5u3UO3rZIVoFhKAHQlIWhwFQiHA3PQGKlyImV6TTIYHMiaq40C9Y43kp8OeTGCFaznxHUvP58zVgVOZ0mCYSWRQ4iIk/LPOkkJautZQDCXCKjYVPBugSkb4U8lafd/syYfVFAOwU4//tSxAWAC4jNYeeYTUF9K2s88YownaasdxCkesH3BfohClM1gEDFOmC3hZWEubR3d2u3b0Vlz5aJuYyV3W7MlcM8ilI39Eet5noJEoZD5L9488dEoBOk7EhYHUFYNWAI6KRw5/b6Kjd/fuGW1AgOVPDoO9dHMVzp6XVSVYi7m8dUZvb409HLZyUw3o5uFvdRO5T40qV4nSHqlfsHKnc+BA8V3XvK14P0Ah2QFM7//g2frVOo3JekzOyHara5mlYmyMOrUc6lq6/tv5hZUARLnFH/+1LEBYALiNNX7BhuQX0lqfzxiimiMQY+/UZfxljZYbnLVfj+NnYAw0GMUkDJDENV4l+tQ3GQp/+Z7lJPuTcLL65eZ/g6vcuS7O0/OjGCSf5VCgMGUiz3Ch4qC0TknWGaVsEVG3oiozdt4ZZEgA6xcRXSdLtzRKlPwuBzJ5yuaLnPPDcWvs1YDACcY43ZBKC8xwraH8zXJhSq5UUgItLeXCyCrmoa1asjuF5FcS91//rd1grMkro/qzLZRPIJn5CYuEjPfyVJmquoVVbQACjJS//7UsQFgAtw2UnnmGzBeBtn+PYYoBMQ/TjuzsEZeKc4IZOpxwMAziNhuYxhZ5u/BHHoQ8GRIPG8Y/26m0h5jdhFmV81gqzh6HCK/SMtAGjI4zgX8mVPEXNIIqc+HkTI1jnCYXpeo1iHV5RjlAHBZy9HmrBaE0vVsJkzaCuNxYnHqCmRIJlEcdU+tpr3P5bZ2pZzt/ZUF0dz4bUs6jslx2RPNJJFpEVWjlU4+Sxr1jW4pVKxfKQPfvZISCk4mCwNzCUivvVYZ5iYZVbIADoBVsZn//tSxAaACzUjQeeYrwFbm+f89IywJ3Uc4Hh3p5xc1GztaUb2MBWRBrPUKXZhuxX3IevK7ZpkJNzqVkdGuV3d9GizIjPqxW9dlSZzBRFRYrZ//10XPSt3nd0eMcRoQhuwbMo0NExDqsJABlAuCqZZS8DPboZGwXFkDBsUHScu2vc12HhqPGpJHHpFStnnkX6ksQ5LsSzU8kzZXhfTPp59pWcUMcR13Yf+uHVIUYkjRZgGWB1gKe1IaOU2d1eohjkhILoCoonY7HA5cSrajJJ4BFz/+1LEDAAKVNM95hhsgUEa5vDAiogkmnYQadB59ExQzd81CERRSC9PX92FQujSUb5I2fxYJVfPzzzOZNIxGB41eS6vrUqRnR5ZVCy9upLgMbd5fK6gHwLi4Dyc8HcfzgHydGo6+CSvbtA6i57nvg2v0JGgiG7EnuVoi3So7F2dFLspizXuZr7dUVHMagQ11GDl1SNgNVKsZMGwer41Q4bSKhl0iVIDQCuWTvXj9PK/kurlCAiQFNxclI/HVS32UMjfWr0vzq0JjncwxsjBmbikcP/7UsQYgAqI2zOHmGuBQxpmMPSMOP6DZW6YX2PX2/k2OfAMxJVRBLdUY2AJb1IYL07h8wt5kiKaQrZNa0KAsFPMJ2xWBAZC7ZtU4PAmEBCGyUnWWnsJCJQftMtTZuoSQte++alThcuiHZaWe82Kn/lYfC2P9h4CVckX6EsEbPuQGVtU9PQ3Z/XoAThkaWCC+IjucBfinAXdZT0YeRI3QUCoV3NxAjF+RrFboIGvGnNipWU4GDmBEs4Hjwx7C0LANxkInip1aCRZ70DpbEzGMqYL//tSxCQACkx7K2eYaUEIgyLI9hgAuVsoRY2R0am+rQgADBARqgefxyIEFCkjXFhKSyQcDqLzywEVGuhICkgqCwFZhVwSPBoOnVgIHYSCsRCYSkXe49QRb8i3t6SX+KjP0opMQU1FMy4xMDCqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqo=\",\n  duration: 0.285,\n  format: \"mp3\",\n  license: \"CC0\",\n  author: \"Kenney\",\n};\n",
      "type": "registry:lib"
    },
    {
      "path": "registry/soundcn/lib/sound-types.ts",
      "content": "export interface SoundAsset {\r\n  /** Unique identifier for the sound */\r\n  name: string;\r\n  /** Base64-encoded data URI (data:audio/mpeg;base64,...) */\r\n  dataUri: string;\r\n  /** Duration in seconds */\r\n  duration: number;\r\n  /** Audio format */\r\n  format: \"mp3\" | \"wav\" | \"ogg\";\r\n  /** License identifier */\r\n  license: \"CC0\" | \"OGA-BY\" | \"MIT\";\r\n  /** Original author/creator */\r\n  author: string;\r\n}\r\n\r\nexport interface UseSoundOptions {\r\n  /** Volume level from 0 to 1. Default: 1 */\r\n  volume?: number;\r\n  /** Playback speed multiplier. Default: 1 */\r\n  playbackRate?: number;\r\n  /** If true, calling play() stops current playback first. Default: false */\r\n  interrupt?: boolean;\r\n  /** If false, play() does nothing. Useful for user preferences. Default: true */\r\n  soundEnabled?: boolean;\r\n  /** Called when playback starts */\r\n  onPlay?: () => void;\r\n  /** Called when playback ends naturally */\r\n  onEnd?: () => void;\r\n  /** Called when pause() is called */\r\n  onPause?: () => void;\r\n  /** Called when stop() is called */\r\n  onStop?: () => void;\r\n}\r\n\r\nexport type PlayFunction = (overrides?: {\r\n  volume?: number;\r\n  playbackRate?: number;\r\n}) => void;\r\n\r\nexport interface SoundControls {\r\n  stop: () => void;\r\n  pause: () => void;\r\n  isPlaying: boolean;\r\n  duration: number | null;\r\n  sound: SoundAsset;\r\n}\r\n\r\nexport type UseSoundReturn = readonly [PlayFunction, SoundControls];\r\n",
      "type": "registry:lib"
    },
    {
      "path": "registry/soundcn/lib/sound-engine.ts",
      "content": "let audioContext: AudioContext | null = null;\nconst bufferCache = new Map<string, AudioBuffer>();\n\nexport function getAudioContext(): AudioContext {\n  if (!audioContext) {\n    audioContext = new AudioContext();\n  }\n  return audioContext;\n}\n\nexport async function decodeAudioData(dataUri: string): Promise<AudioBuffer> {\n  const cached = bufferCache.get(dataUri);\n  if (cached) return cached;\n\n  const ctx = getAudioContext();\n  const base64 = dataUri.split(\",\")[1];\n  const binaryString = atob(base64);\n  const bytes = new Uint8Array(binaryString.length);\n  for (let i = 0; i < binaryString.length; i++) {\n    bytes[i] = binaryString.charCodeAt(i);\n  }\n\n  const audioBuffer = await ctx.decodeAudioData(bytes.buffer.slice(0));\n  bufferCache.set(dataUri, audioBuffer);\n  return audioBuffer;\n}\n\nexport interface PlaySoundOptions {\n  volume?: number;\n  playbackRate?: number;\n  onEnd?: () => void;\n}\n\nexport interface SoundPlayback {\n  stop: () => void;\n}\n\nexport async function playSound(\n  dataUri: string,\n  options: PlaySoundOptions = {}\n): Promise<SoundPlayback> {\n  const { volume = 1, playbackRate = 1, onEnd } = options;\n  const ctx = getAudioContext();\n  if (ctx.state === \"suspended\") {\n    await ctx.resume();\n  }\n\n  const buffer = await decodeAudioData(dataUri);\n  const source = ctx.createBufferSource();\n  const gain = ctx.createGain();\n\n  source.buffer = buffer;\n  source.playbackRate.value = playbackRate;\n  gain.gain.value = volume;\n\n  source.connect(gain);\n  gain.connect(ctx.destination);\n\n  source.onended = () => {\n    onEnd?.();\n  };\n\n  source.start(0);\n\n  return {\n    stop: () => {\n      try {\n        source.stop();\n      } catch {\n        // No-op if already stopped.\n      }\n    },\n  };\n}\n",
      "type": "registry:lib"
    }
  ],
  "meta": {
    "duration": 0.285,
    "format": "mp3",
    "sizeKb": 3,
    "license": "CC0",
    "tags": [
      "chips",
      "stack",
      "1"
    ],
    "keywords": [
      "item added",
      "increment",
      "stacking",
      "game ui",
      "ui action",
      "confirm",
      "quick",
      "crisp",
      "subtle",
      "game",
      "token",
      "counter",
      "pile",
      "light",
      "short",
      "precise",
      "build",
      "collect",
      "organize"
    ]
  },
  "categories": [
    "chips"
  ]
}