{
  "$schema": "https://ui.shadcn.com/schema/registry-item.json",
  "name": "chip-lay-1",
  "type": "registry:block",
  "title": "Chip Lay 1",
  "author": "Kenney <https://kenney.nl>",
  "description": "A subtle, quick sound of a single chip being laid down, suitable for placing an item, confirming a small selection, or a subtle UI interaction in a game.",
  "files": [
    {
      "path": "registry/soundcn/sounds/chip-lay-1/chip-lay-1.ts",
      "content": "import type { SoundAsset } from \"@/lib/sound-types\";\n\nexport const chipLay1Sound: SoundAsset = {\n  name: \"chip-lay-1\",\n  dataUri: \"data:audio/mpeg;base64,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\",\n  duration: 0.170,\n  format: \"mp3\",\n  license: \"CC0\",\n  author: \"Kenney\",\n};\n",
      "type": "registry:lib"
    },
    {
      "path": "registry/soundcn/lib/sound-types.ts",
      "content": "export interface SoundAsset {\r\n  /** Unique identifier for the sound */\r\n  name: string;\r\n  /** Base64-encoded data URI (data:audio/mpeg;base64,...) */\r\n  dataUri: string;\r\n  /** Duration in seconds */\r\n  duration: number;\r\n  /** Audio format */\r\n  format: \"mp3\" | \"wav\" | \"ogg\";\r\n  /** License identifier */\r\n  license: \"CC0\" | \"OGA-BY\" | \"MIT\";\r\n  /** Original author/creator */\r\n  author: string;\r\n}\r\n\r\nexport interface UseSoundOptions {\r\n  /** Volume level from 0 to 1. Default: 1 */\r\n  volume?: number;\r\n  /** Playback speed multiplier. Default: 1 */\r\n  playbackRate?: number;\r\n  /** If true, calling play() stops current playback first. Default: false */\r\n  interrupt?: boolean;\r\n  /** If false, play() does nothing. Useful for user preferences. Default: true */\r\n  soundEnabled?: boolean;\r\n  /** Called when playback starts */\r\n  onPlay?: () => void;\r\n  /** Called when playback ends naturally */\r\n  onEnd?: () => void;\r\n  /** Called when pause() is called */\r\n  onPause?: () => void;\r\n  /** Called when stop() is called */\r\n  onStop?: () => void;\r\n}\r\n\r\nexport type PlayFunction = (overrides?: {\r\n  volume?: number;\r\n  playbackRate?: number;\r\n}) => void;\r\n\r\nexport interface SoundControls {\r\n  stop: () => void;\r\n  pause: () => void;\r\n  isPlaying: boolean;\r\n  duration: number | null;\r\n  sound: SoundAsset;\r\n}\r\n\r\nexport type UseSoundReturn = readonly [PlayFunction, SoundControls];\r\n",
      "type": "registry:lib"
    },
    {
      "path": "registry/soundcn/lib/sound-engine.ts",
      "content": "let audioContext: AudioContext | null = null;\nconst bufferCache = new Map<string, AudioBuffer>();\n\nexport function getAudioContext(): AudioContext {\n  if (!audioContext) {\n    audioContext = new AudioContext();\n  }\n  return audioContext;\n}\n\nexport async function decodeAudioData(dataUri: string): Promise<AudioBuffer> {\n  const cached = bufferCache.get(dataUri);\n  if (cached) return cached;\n\n  const ctx = getAudioContext();\n  const base64 = dataUri.split(\",\")[1];\n  const binaryString = atob(base64);\n  const bytes = new Uint8Array(binaryString.length);\n  for (let i = 0; i < binaryString.length; i++) {\n    bytes[i] = binaryString.charCodeAt(i);\n  }\n\n  const audioBuffer = await ctx.decodeAudioData(bytes.buffer.slice(0));\n  bufferCache.set(dataUri, audioBuffer);\n  return audioBuffer;\n}\n\nexport interface PlaySoundOptions {\n  volume?: number;\n  playbackRate?: number;\n  onEnd?: () => void;\n}\n\nexport interface SoundPlayback {\n  stop: () => void;\n}\n\nexport async function playSound(\n  dataUri: string,\n  options: PlaySoundOptions = {}\n): Promise<SoundPlayback> {\n  const { volume = 1, playbackRate = 1, onEnd } = options;\n  const ctx = getAudioContext();\n  if (ctx.state === \"suspended\") {\n    await ctx.resume();\n  }\n\n  const buffer = await decodeAudioData(dataUri);\n  const source = ctx.createBufferSource();\n  const gain = ctx.createGain();\n\n  source.buffer = buffer;\n  source.playbackRate.value = playbackRate;\n  gain.gain.value = volume;\n\n  source.connect(gain);\n  gain.connect(ctx.destination);\n\n  source.onended = () => {\n    onEnd?.();\n  };\n\n  source.start(0);\n\n  return {\n    stop: () => {\n      try {\n        source.stop();\n      } catch {\n        // No-op if already stopped.\n      }\n    },\n  };\n}\n",
      "type": "registry:lib"
    }
  ],
  "meta": {
    "duration": 0.17,
    "format": "mp3",
    "sizeKb": 2,
    "license": "CC0",
    "tags": [
      "chip",
      "lay",
      "1"
    ],
    "keywords": [
      "item placement",
      "selection",
      "small click",
      "ui interaction",
      "game piece",
      "chip drop",
      "subtle",
      "quick",
      "soft",
      "game",
      "board game",
      "casino",
      "token",
      "button press",
      "confirmation",
      "light tap",
      "quiet",
      "clean",
      "brief"
    ]
  },
  "categories": [
    "chip"
  ]
}